Weoweoteo, Vermillion, Michigun, Evasium, Crack, ASonicMen, Etzer, Havok, GironDavid, and GgB0y created the extreme monster known as Bloodbath. And Riot confirmed. It features the Dimrain47 song “At the Speed of Light.” The same tune that was featured in Cataclysm, to which Bloodbath is a sequel. It is also utilized in levels like Quest for Perfection, Aftermath (the BB sequel), and others.
After being authenticated, it immediately rose to the top, but Athanatos caused it to fall. It is presently ranked #25 on an unofficial list of demons and has 213 victories with 314 records over 54%. Additionally, in Geometry Dash series, there was constant speculation regarding BB and Phobos’s difficulties, which resulted in Phobos being hired before BB and BB being paid more than Phobos.
At the moment that Ggb0y concluded Cataclysm, the level begins with ship gameplay. The level fades to a brighter black and red color scheme. The player can glimpse a face that resembles Weoweoteo’s emblem if they glance up. Following the slow speed portal, the music suddenly switches from C minor to F minor before moving on to a double speed cube and then a triple speed ship. The triple-speed spacecraft features flashing colors, a straight 1.5-block path for flight, and gravity portals that change the ship’s gravity in time to music. The next sequence features a small ball that spins at triple speed while maintaining the same color scheme and flashing to the music. The ball travels on a yellow pad and through a half-speed portal at the conclusion of the sequence to enter the following ship sequence.
The following triple speed ship phase involves maneuvering rather than straight flight. The player must fly against a ramp at the end of the continuously changing gravity field in order to reach an area bearing Vermillion’s signature. Each tap on the half-speed ball after the ship represents a musical note, thus timing is crucial. Each platform that the ball rests on is supported by chains and constructed of black blocks with two lines running through the middle and red bricks at the corners. The segment is made harder by additional spikes, and the platforms are decorated with hexagons. While the player is still playing, a mirror portal flips the screen, and there is no time for adjustment to the reversed orientation. The ball is propelled through a line of gravity portals after the backwards portion, which is themed in the same way as the forwards segment, while the music crescendos and tones get higher.
The music shifts from its frantic, rapid pace to a more tranquil passage in its original key (C minor). The speed changes to 1x speed, the level reflects that, and the color scheme to gray. After the intense flashing ceases, a unique cube sequence with triple spikes and a gravity change takes place. Chains support the platforms as flickering torches are used in the background and thorns can be spotted on the ground once more. After the final triple spike, a one block narrow ship sequence begins. The top and the bottom are made of spikes. After the ship, there is a ball series that is comparable to the cube sequence previously. For the top and bottom platforms, the ball must flip between a few one-block spaces made of two spikes. The trick in the following UFO sequence, which is comparable to the ship sequence, is to tap as soon as a player is going to strike a set of floor spikes. This part is more difficult than the others because of the challenging gameplay. The “hallway” is then closed off by an extremely tight wave with a flashing red “MICHIGUN” underneath, followed by another cube sequence with more triple spikes styled exactly as before.
A dual portion occurs immediately before Evasium’s part begins, but it lasts very briefly and maintains the gray color scheme. A half-speed flying part with spikes and gears that cause the player to move slightly up and down in a wave-like one-space fly appears as the music’s serene melody continues to play. The section’s background flashes, revealing additional patterns and thorns. Halfway through, the spacecraft transforms into a mini and continues to fly in the same manner; a small text reading “Evasium” is visible. The ship is followed by a small wave, with spikes acting as barriers only at the slopes’ top and bottom. When the background flashes, the appropriate path taken is displayed. The gameplay of the next wave is identical to that of Michigun. Following the purple orbs and quick gravity shifts is a typical 1x speed UFO. As the music picks up speed and the drumming begins, the UFO shrinks and a row of purple orbs and thorns appear. The level returns to triple speed red and black after a segment designed to encourage spamming is added.
The music moves up a whole step in key (to D minor), but the melody stays the same, just faster and more urgent. The gamemode switches to a triple-speed tiny spacecraft, and the background turns blood-red. The gameplay features a challenging and chaotic flying maneuver phase that is really challenging to go through. After a brief period of normal speed with a change in gravity, triple speed returns and straight flying begins, forcing the player to fly through a “monster” resembling the Clubstep in half-space. Then, inside a one-block tunnel, there is a part where a yellow jump orb inside the pillar and accelerating speeds are used. After that, there is another lengthy triple-speed segment that combines straight and maneuver flying. Similar to Clubstep, the obstacles consist of a number of “monsters” that vary in height and only allow flying via the spaces between their teeth. The following cube sequence requires precise timing and begins slowly before picking up speed and giving the player a rest. There is no need to tap. Before the subsequent portion of gaming, a text message reading “CRACK” is visible.
After a triple speed mini UFO, the background becomes a little lighter and flashes in time with the music. Gears provide a one-space separation while gravity and size fluctuate quickly, allowing the UFO to move in time with the song’s notes. The level is covered in clouds, and there are pulsing circles everywhere. Midway through, the size changes, leaving only a brief period of double speed before going back to triple speed. After a second, there is a brief period of half-speed before returning to triple speed once more. The following mini ball sequence is fairly simple and played largely by memory. Here, there are more bricks than gears, and the platforms use gray, red, and black glow blocks. The lighting on the platforms changes as the song’s beat changes. One area calls for additional mouse or keyboard spamming because it has nine blue orbs in a two-block space, akin in some impossible levels like Silent Clubstep. “ASONIC” appears as lettering in the sky after the spam. Following the ball portion, an auto cube part with the boundaries of the items flashing erratically and the background follows. At this point, the key returns to its original C minor. The player is given a brief period of half-speed at the end of the auto before going back to triple speed.
The auto is followed by a very fast, triple-speed, normal-sized UFO with a distinctive look. The music in the opening ship portion is reminiscent of Cataclysm. It uses more ornaments and shine, and it is slightly more artistic. His name appears in block letters a short while later. The player must land on his name, tap a pink orb, and then proceed through a number of gravity gateways that contain leap orbs. A 1x ship part follows. This stage is a little simpler because there are only two blocks to fly through. Players must fly underneath the apparent gravity gateway because it is a ruse, land on the phony spike-lined bottom, and continue flying from there. For a brief moment, the ship mode switches to triple speed as it moves toward the following part, a triple speed UFO. Before tapping a fourth blue jump ball directly within a ship portal, three blue jump orbs are tapped first. Near the bottom, where everything is adorned in black with the exception of the tunnel the player’s ship is in, this ship has an extremely uncomfortable straight fly.
After Vermillion’s ball part, there is a standard speed ball segment with the same style and blocks, however this time, there are leap orbs both inside and outside of the blocks. The gameplay is made more challenging with a tiny portal and a half speed portal, which also introduces some problematic timing and undetectable landing platforms. After a second, the action speeds up three times, and four jump orbs must be pressed. The signature “HAVOK” is visible, proving that this is his work. The next portion of the UFO is simpler and changes gravity and speed pretty quickly. In place of gears, saws are discovered, held to the blocks which act as barriers for the UFO. The background pulses to the music and there are arrows to direct the player in the appropriate direction. A half-speed regular wave follows. Here, the player must navigate a one-block straight wave that occasionally changes heights, much to the last wave in Acropolis. Right before the following section of the music, the background briefly turns a brighter crimson to the beat of the music.
Giron’s part opens with the appearance of his distinctive “G” before he begins to play. This begins out as an extremely challenging upside-down triple-speed ship. With barely 1.5 blocks of space, the fly is chaotic and jump orbs must be tapped. A reasonably long 1.5 block straight fly with a regular size ship appears at the segment’s conclusion to pose a threat to the player if their proficiency with straight flying is weak. The following portion is a half-speed dual with a large and a small cube. Jump orbs are tapped one after another, and the blue one must to be tapped really lightly to avoid jumping with the top cube. If passed, chains connecting the word “GIRON” to the other blocks and the floor can be seen, shining brighter than any other block. The part is concluded with a brief non-dual auto that lasts about.4 seconds before transporting the player to the level’s conclusion.
The next item is a half-speed ball, just like the one in the center of Cataclysm. The words “your blood” can be seen fading into vision, while red blocks with chains embedded in them can be seen serving as platforms. The next object is a one-second UFO with a single jump and a blue jump orb, which requires exact timing. The result is a narrow, short, upside-down straight fly that can cause a very vexing demise. Timing is crucial in both the ship and the ball parts, which are similar in style. In a last-ditch effort to make the player lose, there are a lot of false blocks set up for the final ball. At the very end of the segment, blocks in the cealing bear the name “GBOY.”
The last note features a one-speed cube auto with the words “RIOT” written at the bottom and “GG” at the top. A extremely frustrating and disappointing failure at 98% or 99% will occur if the player doesn’t clear the final set of “invisible” triple spikes. The player can take a different path by doing an extremely accurate leap at the conclusion of GgB0y’s segment (immediately following the blue jump pad), which will place them on top of the “GG” message and reveal Michigun’s name as an Easter egg. A solitary heart decoration floating in the sky above the final jump marks the level’s conclusion after that.
That’s all I have to say, unfortunately. Enjoy your day!